Difference between revisions of "UBPML Referenz"

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| [[Image:UBPMLStepAttributes.png]]
| [[Image:UBPMLStepAttributes.png]]
| {{T|Da Schritte auch Klassen sind, können sie wie diese natürlich auch Attribute aufweisen. Die Befüllung der Attribute zu Beginn und zum Ende kann an den Transformations-Relationen angegeben werden.|Since Steps are classes, of course they may contain attributes. The initial and final values of these attributes at the beginning and end of the transformation can be specified at the transformation relations.}}
| {{T|Da Schritte auch Klassen sind, können sie wie diese natürlich auch Attribute aufweisen. Die Befüllung der Attribute zu Beginn und zum Ende kann an den Transformations-Relationen angegeben werden.|Since Steps are classes, of course they may contain attributes. The initial and final values of these attributes at the beginning and end of the transformation can be specified at the transformation relations.}}
| [[UML]] standard
|-
| [[Image:UBPMLStepWithTools.png]]
| {{T|Schritte können als Klassen auch auf weitere Klassen oder Objekte verweisen, die nicht verändert werden und mit denen kein primärer Informationsaustausch stattfindet. Solche Objekte sind typischerweise Werkzeuge und andere Hilfsmittel.|Steps as classes can refer to further classes or objects, which are not changed and no primary information flow takes place. Such objects are typically tools or further supporting material.}}
| [[UML]] standard
| [[UML]] standard
|-
|-

Latest revision as of 20:15, 23 February 2011

UBPML Notation

Download UBPML Notation Overview in PDF format

Notation

Semantics

Conformity

UBPMLClass.png

A class

UML standard
UBPMLObject.png

An instance of a class

UML standard
UBPMLClassInState.png

A class in a certain state

UBPML
UBPMLClassInStateWithDefinition.png

A class in a certain state. The state itself is also declared here, and that by specifying a condition, which true and only true if that state is given.

UBPML
UBPMLObjectInState.png

An instance of a class in a certain state.

UML standard (seit 2.0 in Aktivitätsdiagrammen)
UBPMLConstellationClass.png

A certain system state, defined by a set of classes (i.e a Constellation) in certain states, as well as optionally additional constraints that have to be met by that classes and their relationships. A Constellation is a UML class, i.e. dervied from Class in the metamodel.

UBPML
UBPMLConstellationObject.png

An instance of a Constellation, i.e. a set of instances in certain states, which satisfy the constraints of the Constellation-class.

UBPML
UBPMLStepClass.png

A Step denotes a change (transformation) of the system from one constellation into possibly several alternative other ones. It is thereby the elementary unit of a planned change. A Step is a UML class, i.e. dervied from Class in the metamodel.

UBPML
UBPMLStepObject.png

An instance of a Step. Diagrams containing Step instances may serve to describe Projects. Thereby it is possible to describe Projects and Processes within one uniform notation.

UBPML
UBPMLProcedure.png

A Step describes what shall be done, which change shall happen. It does not fix how this is achieved. The latter happens by assigning a Procedure to the Step. There are different types of Procedures: manual instructions, a refined proceeding or execution of machine operations (invocation of a service). Refined proceedings then may be described with UBPML Steps or BPMN- resp. UML-activities.

UML standard
UBPMLProcess.png

A Process is set of step classes assembled by criteria with regards to content. These steps may belong to quite different Step classes. Specifically, a Process is not the same as a Step class. The example shows a Process instance referring to both a Step instance as well as a Step class. The reference to Step class denotes that all instances of that class (class extent) belong to the Process.

UML standard
UBPMLStepClassWithConstellations.png

Each Step is associated with exactly one initial Constellation, as well as at least one but possibly several final, mutual exclusive ones. The relationship arrows are borrowed from state transition diagrams (transitions) and named Transformation here.

UBPML
UBPMLStepObjectWithConstellations.png

An instance of a Step connected to Constellation instances. This notation is useful e.g. in project diagrams.

UBPML
UBPMLConstellationClassAggregate.png

Shows the details of an constellation as an aggregation: a Constellation consistsof classes in a certain state, these classes are shown.

UBPML
UBPMLConstellationObjectAggregate.png

Shows the details of a Constellation instance as an aggregation

UBPML
UBPMLConstellationClassPane.png

Alternative way of showing the details of a Constellation, corresponds to the previous presentation as an aggregation.

UBPML
UBPMLConstellationObjectPane.png

Alternative way of showing the details of a Constellation instance

UBPML
UBPMLStepWithClassesInState.png

Instead of showing a Constellation the constituting classes in a certain state are directly connected to the Step. This is just a simpler way of presentation, there are implicitly (anonymous) Constellations defined, too. If a class in a certain state is referenced multiply in different roles, the rolenames are used to ditinguish this.

UBPML
UBPMLStepWithClassesInStateAlternativeOutcome.png

Since one and the same resulting class might exist within several target Constellations, the respective Constellations can be declared as relationship conditions.

UBPML
UBPMLStepAttributes.png

Since Steps are classes, of course they may contain attributes. The initial and final values of these attributes at the beginning and end of the transformation can be specified at the transformation relations.

UML standard
UBPMLStepWithTools.png

Steps as classes can refer to further classes or objects, which are not changed and no primary information flow takes place. Such objects are typically tools or further supporting material.

UML standard
UBPMLInstantiation.png

A multiplicity of 1 at the initial transformation arrow at the side of the Step says, that for each initial Constellation instance exactly one Step shall exist. In other words, the processing is initiated automatically. Alternatively, by declaring a sequence of points in time (e.g. "1st monday of each month" ) at a timer symbol, a automatically recurring instantiation is defined. E.g., this is useful if the existence of initial raw material is desired.

UML standard/UBPML
UBPMLProblemStateConditions.png

This symbol associates an error state condition to an arbitrary class of a UML model, basically it is just a simplified notation of a UML condition. By associating such conditions to Steps also gradually problematic - and not just fatal - processing conditions can be expressed and made analyzable.

UBPML
UBPMLProblemStates.png

Possible problem states

UBPML
UBPMLResponsibilities.png

By attaching Actors to processing steps it's responsibility is expressed. There are different types of responsibility available.

UBPML
UBPMLResponsibilityTypes.png

Possible responsibility types.

UBPML
UBPMLClassInStateInheritance.png

Also classes in a certain state are derivable from each other.

UML standard
UBPMLStepInheritance.png

As classes also Steps can be derived from each other.

UBPML
UBPMLFuzzyStates.png

It might be useful in project diagrams to express the completion of a state partially.

UBPML
UBPMLLocationAsState.png

Also "Locations" are just a special kind of States, therefore the transfer of an object is expressed in the same way.

UBPML
UBPMLLocationPane.png

This notation, which is just a simplifying form, the transfer of objects is shown clearly. The presentation is intentionally similar to swimlanes.

UBPML